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1.8.2 sur le PTS (en anglais)

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Psom
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1.8.2 sur le PTS (en anglais)

Message par Psom » 06 mai 2008 22:52

Welcome to Deployment 8! If you haven’t heard by now we are going to drop the 1.X.x build terminology and use the new name: “Deployment”.

For this Deployment, the Orion database will be copied to the Public Test Server.
**Please note that the aggro changes in 1.7.7 are not in this build, but will be added in a later version of Deployment 8**


Avatars

* Bio and Mech Armor for both male and female avatars have been optimized. Along with the Motor Assist done last patch this should increase performance and frame rate. We will continue to update different armour sets each patch which will incrementally increase performance.
* During the process of optimization there have been subtle changes made to the female Mech and Bio armours to make them look more feminine.
* Specularity has been added back into the Normal graphics setting; after extensive hardware testing this has been confirmed as not having any significant impact on frame rate.

Maps and Missions

* The Magma Caverns instance (level 44-46) off Torden Abyss has been reconstructed, with a brand new map layout, and entirely new missions with some repeatable gameplay.
o The initial mission “Consensus” offers players the choice of whether to side with Penumbra or the Renegade Faction, and will take into account squad majority rule. In the event of a tie vote, the first vote entered will be the deciding vote.
o “Consensus” is repeatable a second time
+ Choice A – side w/ rebels receive “Final Chance”
+ Choice B – side w/ penumbra receive “Executioner”
o “Final Chance” and “Executioner” can both be played through once each (have to leave instance and come back after it resets and choose opposite choice in “Consensus” to play other story line)
o The other missions in there are side missions and can only be done once as well. “Lava Beast” is a side mission that you can get and play through once regardless of which side you’ve chosen to help.
o After completing missions for either/both rebel/penumbra – players can revisit the map and experience it again and again by taking “Consensus”
+ if all party members have completed the missions most of the same events will take place automatically.
+ if there is a mixed group of players who haven’t completed the missions along w/ players who have completed the missions the players who are taking the missions will start events and players who completed can assist.
* The CELLAR Arena (Coalition of Enlistees Likely Looking for Aggressive Retaliation) is now available to players for R&R, personal duels, and special Community events such as Friday Night Fights. The Arena can be accessed via teleporter from barracks in Alia Das, Foreas Base, Mt. Hellas Outpost, Fort Defiance, Tantalus Base, and Fort Intrepid. Vendors in this area have boxing gloves, boxing shorts, face gear, and dye to get boxers outfitted for a bout. Equipping Boxing Gloves allows you to do more damage than with bare hands.
* The flashpoint mission “Predator Hunt” has been updated. Players must actively participate in killing the Alpha Predator (by being one of, or being in the squad of one of the top three damage dealers) in order to complete the mission. If players do not complete the primary mission objectives, the mission will automatically fail in 10 minutes after the Alpha Predator is killed.
* A new flashpoint mission, “Inspection at Skive Base,” is available to players in Palisades.


Classes, Combat & Creatures




Combat Changes

* Bio Augmentation will now buff the target based on the target’s attributes instead of the caster’s.
* An Engineer’s Bots will now always appear next to her when summoned as opposed to where the player was targeting.
* Traps and Turrets will still be summoned wherever the player is targeting.
* Controlled Fission will now absorb damage from a every damage type even if the creature with Controlled Fission attached to it normally has an immunity to that damage type. The explosion from Controlled Fission is still physical though so creatures normally immune to Physical will still be immune to the Controlled Fission explosion.
* The price of Armor Chargers has been reduced by 90%.
* Enemies inside of Operations will now drop rare loot more often.
* Players can now use Ion Strike against Neutral targets such as Boargar.
* Using the alt attack key with a tool will now automatically reload the tool if you are out of ammo.
* The Strider’s eye beam attack now does significantly less damage and should be much more survivable now
* The Strider’s green bolt attack now does Virulent damage.
* Using a combination of Reality Ripper, Controlled Fission, and Lightning it was possible for a player to die in PvP combat and not be able to regen health and armour after they were resuscitated. This has been fixed.
* The Shield Extender game effect icon will now have display a countdown timer.
* The tool tip for Shield Extender will now display the ability’s name and the time remaining on the buff.
* Power and Armor Chargers will now be placed in the Consumables Tab in a player’s inventory. Any chargers that were in the incorrect tab previously should now be moved. If there was not enough room the item should be placed in the player’s footlocker.
* Fixed a issue with the healing and repair tools where if a player switched weapons during the healing or repair animation the client and server would be in disagreement over what the player had equipped.
* Players can now use Ion Strike against Neutral targets such as Boargar.
* Fixed an animation bug where under certain conditions after switching weapons the avatar would still play the pervious weapon hold animation.
* Fixed an animation problem where holstering or un-holstering the Brass Knuckles created a noticable stutter.
* There is now tool tip information for the Virulent Critical hit effect.
* When in PvP combat with another player wearing boxing gloves the boxing gloves item will do more damage then Bare Knuckles.
* The buff icon for Reflective Armor will now show the correct bonus awarded to a player.
* Self Destruct: Tooltips have been updated to reflect recent change to ability.
* Using the alt attack key with a tool will now automaticly relaod the tool if you are out of ammo.
* Switching weapons during while using the direct or area tool will no longer create a audio error message.
* There are now crit effects for EMP, Virulent, and Electrical attacks. The EMP crit effect will shut down the target’s armour for a short time. A Virulent crit will place a small snare on the target and Electric will have an arc similar to Lighting.
* There are now combat floaties when a creature or player is immune or resists debuffs and certain game effects. For example, if a player in Graviton resisted a knockback previously there would be no indication. Now, there will be a resist message.
* Target lock and a player’s field of view has changed to allow players greater control while in combat.
* First, you no longer lose your target lock once your target moves off-screen. If you tab lock a target, you can fire at them even when they’re off-screen from you. They do, however, need to remain in front of you. You shouldn’t be able to fire at targets outside of your frontal 180 degrees view. To help with the extreme cases you’ll notice characters are head tracking more to their targets and twist to face their target.
* Secondly, we have put in a Target Reacquisition system. The targeting system will remember the last hostile and friendly target you’ve tab locked onto. Then when you switch to a direct targeted weapon or ability it will automatically reacquire the appropriate remembered hostile or friendly target.
* For example, I can equip my repair tool and tab lock onto my teammate. Then switch to my leech gun and go about my business shooting things. But my team-mate’s armour starts to go down so I tab lock onto the current miniboss I’m attacking, and then switch to my repair tool. The targeting system remembers my teammate as my last friendly target lock so it automatically locks onto him. I then repair him and switch back to my leech gun. The targeting system remembers that miniboss as my last locked on hostile target and automatically locks back to him.
* Players will also not lose their tab locked target when they perform an area of effect (AE) attack.
* Buffs that were area based (such as Rage) and used an area pulse around the target are now true auras. These buffs will no longer refresh every 3 seconds and hop around a player’s buff tray.
* It was felt that AE damage was being reduced too much so damage mitigation has been changed. This is also true of Enemy abilities.
* In addition to the previous rewards, performing an overkill will now reward players with a small explosion that damages all nearby enemies by a small amount.
* The explosive radius of the Thrax ability Necromite has been reduced.


Class changes

* Specialist
o Decay has been changed to Ruin to give Specialists a unique and effective combat ability.
o Ruin now costs an appropriate amount of Adrenaline to cast
+ Rank 1 - Rot: Places a small Virulent dot on the target; the amount of damage is similar to the old Decay 3 dot.
+ Rank 2 - Rust: Places a small EMP dot on the target; the amount of EMP damage is similar to the old Decay 3 dot.
+ Rank 3 - Improved Rot: Places a more powerful Virulent dot on the target.
+ Rank 4 - Improved Rust: Places a more powerful EMP dot on the target.
+ Rank 5: Conflagrate: Places a powerful Fire dot on the target as well as a snare.
* Sapper
o Crab Mines are now more responsive. They acquire targets sooner, chase them earlier, and explode with little or no delay.
* Demolitionist
o Self Destruct is now a toggle able ability so Demolitionists will have greater control while in combat.
o The casting times for all ranks Controlled Fission, Reality Ripper, and Explosive Nanites has been reduced to 1 second.
* Engineer
o The overall rate of fire of an Engineer’s turrets has been reduced with the intention of creating less visual effect spam on the client and improving overall game performance. Their damage values have also been adjusted. We believe turrets were overpowered before. While it is true that they are no longer as powerful as they were, turrets remain an invaluable component of the Engineer’s arsenal. Engineers remain capable of taking on large groups of tough opponents solo and of making a squad virtually invulnerable.
* Ranger
o Fire Support Ranks 1, 3, and 5 will now be easier to use. Previously players were required to pass several Line of Sight checks for the Beacons to be placed. These restrictions have been loosened somewhat.

PVP, Clans & Control Points

* Players now have access to an ‘Intel’ category from their radial menu. Intel currently contains the mission log as well as the logos tablet which has been removed from the character window.
* Players can now gain a new form of currency called Prestige, which will reward them based on their actions in the game.
* Prestige can be viewed by pressing I (default shortcut) or clicking the Prestige tab in the character window (in place of the previous Logos Tablet).
* The Prestige window will display your total Prestige gained as well as Prestige earned for the current session with that character.
* Prestige rollover tooltip displays the current ways you can gain Prestige.
* Prestige can be gained through the following actions:
* Looting Experimental and Prototype items off corpses of enemies you have killed
* Defeating Mini-bosses
* Defeating Bane troops at control points
* Achieving maximum kill streak
* Completing specific missions with Prestige reward
* NPCs have been updated at all control points:
* There is now a token banker that will allow you to convert your existing Assault and Defence tokens into prestige for your character.
o The Token Banker can be found next to each Prestige Vendor at control points.
o The Token Banker converts your Tokens into Prestige via 1 of 8 missions (4 to convert Assault tokens and 4 to convert Defense tokens).
o The Banker will not have any missions available to you if you do not have Assault or Defense tokens on your character
o Prestige Vendors have replaced Token Vendors. All items from previous Defence and Assault Token Vendors have been consolidated into this one vendor type that allows you to spend Prestige for purchases.
* Hospital Vendors should no longer fight off the Bane single-handedly.

Interaction

* Fixed a bug that caused mouse-look toggle to sometimes turn off when entering/leaving some menus.
* In MMO mode, holding down the Right Mouse Button and moving the mouse enables mouse-look mode when it would otherwise be off. (e.g. When you’re backpack is open.)
* In MMO mode, clicking Left Mouse Button performs main attack action even when mouse-look mode is off. (e.g. When you’re backpack is open.)
* The ‘use’ action now automatically moves the avatar within the interaction range of the usable or npc.
* Started implementing the new and improved help system. Now when you type /help (or view help via the radial menu) you will be presented with a series of topics. This patch, we have implemented diagrams and explanations for the avatar bars, the overhead con system and the targeting reticule. The goal is to help explain more subtle UI elements and topics which can be complicated.


Framework and Tools

* Performance Tracker Window: Memory usage now reported in MB, memory load was renamed.

Bug Fixes

* The missions “Release the Hounds,” “You’re the Guy” and “Confidential Delivery” are no longer required to complete the Mires Targets of Opportunity
* Instance: Ruins of Tampei – The main door in the instance will now open if you have activated the required missions “Keys to the City”, “The Warhead”, and “Patches to Ashes”, or if you have completed any one of them
* In the Mires mission “Black Helicopters,” the mission NPC Ista Kezever now attacks and defends properly.
* Players will now receive credit for killing the Xanx in “Childhood’s End” on Wilderness, even if they advanced to this objective at the same time as another player.
* The mission “Pincer Power” on Palisades can now be completed normally.
* The Mad Bomber’s bombs in Retread Caves now do significantly more damage.
* The linker Overseer Prion in Pravus Research now has a visible name.
* The AFS have deployed a Portable Waypoint at the entrance to Eloh Vale.
* The Brann in the Ruins of Tampeii, Phanin Research Facility, and Incurables Ward now drop appropriate loot
* The mission log for “The Truth about Tahendra” now points players to the appropriate place to meet with Specialist Tran.
* The giant lasers in Purgas Station are now equally lethal to Thrax.
* The regeneration rate on Corporal Barbeau in Mires has been decreased significantly.
* Instance: Ruins of Tampeii – The main door in the instance will now open if you have activated the required missions “Keys to the City”, “The Warhead”, and “Patches to Ashes”, or if you have completed any one of them
* Instance: Outpost Inferno - Eloh Reliquary dispenses loot now
* Instance: Sanctus Grotto - Eloh Reliquary dispenses loot now
* Instance: Fluxite Mines - Missions “Deadly Vapors” and “Capturing Supply Lines” can now be completed if you leave the instance without completing the missions and return to re-take them
* Instance: Fluxite Mines - Missions can be reacquired if you leave the instance without completing the missions, and return to take them again

Known Issues

* ATI 9800 Radeon Pro AGP card users may have sky disortion when graphics settings are on low.
* Some Exobiologist skills do not work correctly in PvP.
* Ranger Reinforcements are not doing melee damage.
* When using a cartridge ammo based pistol (with a clip of 20) if you hold down the mouse button and use the auto-fire the gun will eventually stop working and you will have to release the mouse button and reclick it to restart the auto-fire.
* Missions: Crucible: Refusing to help the AWOLs completes the Other Side of the Coin mission, and fails the Stray Cats mission. This should be the opposite.
* Some tools are appearing with weapon modifiers. Also, players may be able to add weapon modifiers to tools by crafting. In both cases, the modifiers will not work. These issues will be addressed in an upcoming publish.
* Shredder Ammo is doing too much damage when used with rapid fire weapons.
* Some boss mobs are not dropping loot when defeated.
* Mission: Lava Beast (Magma Caverns, Abyss): Players are not receiving credit for killing Ember when they choose the Kill Rebels story line.
Le lien :

http://eu.rgtr.com/en/news_article/depl ... y_2008_pts

Voilà voilà 8)
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Incarnations AoC : Gunvaldr, Carsius, Valitha, Belphet, Faeniss, Meiyu.

Anciens mmo : Vanguard, Lotro, Tabula Rasa, AoC, Wow, Aion, Allods.

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Bellenos
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Message par Bellenos » 06 mai 2008 23:29

Patch 1.8.2 sur le PTS, ça veut dire qu'il sera bien deployé dans quelques semaines comme prévu. Comme prévu donc pas d'ajout de contenus. Le prestige introduit le farming dans le jeu puisqu'il s'obtient sur les mini-boss et le butin d'objets violets. Si ce n'était les bugs corrigés je serais plutôt mitigé sur ce point.
Par contre nul part il n'est fait mention des PdC contrôle tenus par les clans. Je me demande s'ils sont prévus pour ce patch-ci ou pour le suivant. Quoiqu'il en soit ils ont intérêt à les mettre en place bientôt histoire de relancer l'intérêt de faire partie d'un clan.
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Toutatis Bellenos - Grenadier 50 - Legio Fortis (GL)
Ogmios Bellenos - Sentinelle 36

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Psom
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Message par Psom » 06 mai 2008 23:40

A priori, le système de CP de clan devrait s'établir de façon progressive, s'étoffant petit à petit entre la 1.8 et la 1.10... Mais quant à savoir quand précisément les CP eux-mêmes seront implantés, rien de certain.
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Incarnations AoC : Gunvaldr, Carsius, Valitha, Belphet, Faeniss, Meiyu.

Anciens mmo : Vanguard, Lotro, Tabula Rasa, AoC, Wow, Aion, Allods.

Kamui
Messages : 41
Enregistré le : 26 avr. 2008 23:43

Message par Kamui » 06 mai 2008 23:52

Esperons que Ncsoft rajoute de l'interet a son jeu car il est vrai que ça manque clairement de profondeur.

Je commence à avoir le jeu bien en main et il est vrai qu'une fois l'euphorie de la nervosité des combat passé on se rend compte que le jeu peine sur beaucoup de domaine : On tape finalement toujours les même mobbs, juste leurs niveaux qui change, les skins des armure toujours les même ? , craft pas très passionant, monde futuriste ou l'on se déplace comme l'homme de cromagnon : à pied... , sans parler de l'aspect communautaire, qui faute de monde nous résigne à jouer en solitaire la plupart du temps...

Heureusement que TR possede un Background vraiment interessant !!!

Bref Ncsoft à du pain sur la planche pour nous fournir des améliorations interessantes.

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Bellenos
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Message par Bellenos » 07 mai 2008 10:15

En fait Kamui, je ne suis pas tout-à-fait d'accord, le jeu ne manque pas de profondeur, mais je suis d'accord avec toi sur les points à améliorer. Il est clair qu'au moins ils se bougent l'arrière-train pour améliorer l'expérience de jeu. Le jeu tel quel est me convient, mais il est clair que s'il veulent de meilleurs commentaires de la part de la communauté ils doivent plaire au plus grand nombre, ce qui implique de revoir le craft, et avoir un meilleur PvP (les PdC tenus par les clans devraient en faire partie), et des instances de haut niveau... etc. Tout ceci a été maintes fois répété. Pour le coup ce qu'ils doivent faire est publier un calendrier de sortie des nouveautés, même si les dates sont approximatives.
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Ogmios Bellenos - Sentinelle 36

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Trake
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Message par Trake » 08 mai 2008 12:40

Kamui a écrit :sans parler de l'aspect communautaire, qui faute de monde nous résigne à jouer en solitaire la plupart du temps.
Jouer seul c plutôt très chiant , je suis d'accord ... j'ai même failli arrêter le jeu en janvier pour cette raison mais depuis que j'ai intégré le clan, ça a changé mes perspectives.

N'hésite pas à proposer des instances, on a souvent des rerolls qui permetteront de t'accompagner

Kamui
Messages : 41
Enregistré le : 26 avr. 2008 23:43

Message par Kamui » 08 mai 2008 13:27

Trake a écrit :
Kamui a écrit :sans parler de l'aspect communautaire, qui faute de monde nous résigne à jouer en solitaire la plupart du temps.
Jouer seul c plutôt très chiant , je suis d'accord ... j'ai même failli arrêter le jeu en janvier pour cette raison mais depuis que j'ai intégré le clan, ça a changé mes perspectives.

N'hésite pas à proposer des instances, on a souvent des rerolls qui permetteront de t'accompagner
Entierement d'accort avec toi. La mentalité du clan et de la communauté est vraiment extraordinaire. Et comparer à la majorité des MMO grand publiq c'est vraiment une joie de parcourir cet univers.

Cependant jusqu'a présent j'ai fait la plupart des instance avec des gens qui voulais m'aider... purement et simplement. Tres simpatique de leurs part , j'ai souvent l'impression d'avoir un bot a coté de moi qui ne possede donc aucun objectif si ce n'est de m'assister. Cela casse un petit peu l'ambiance, dans le sens on il n'y à pas le rapport d'entraide mutuel c'est plutot à sens unique.

Tout ça pour dire que le fait d'évoluer avec d'autre gens est vraiment un aspect important dans un MMO, et que c'est plutot rare dans ce jeu, c'est dommage...

Mais bon je parcours ce monde avec plaisir dans un clan qui respecte vraiment des valeurs, sur un jeu orginal qui possede une vrai personalité et un vrai background. Pour l'instant je n'ai pas trouver mieu et je ne compte pas arreter de suite, en tout cas pas avant de voir ce que Aion donne, seul futur MMO qui me tente...

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Bellenos
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Message par Bellenos » 08 mai 2008 15:38

En fait le problème est qu'au niveau de notre clan la majorité des membres est dans les niveaux 35-40+. Mais comme l'a dit Trake nous avons tous des clones ou des reroll à tous les niveaux. Je viendrais ce soir avec mon Commando 16, et je dois faire les instances des falaises avec lui, je n'aurais donc pas seulement comme but de t'aider.
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Toutatis Bellenos - Grenadier 50 - Legio Fortis (GL)
Ogmios Bellenos - Sentinelle 36

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Bellenos
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Enregistré le : 19 déc. 2007 17:46
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Message par Bellenos » 08 mai 2008 15:41

Sinon lorsque tu planifies une sortie, Kamui, tu devrais ajouter les missions nécessaires. Je les met ci-dessous (c'est pas une obligation mais ça facilite la vie des joueurs qui n'ont pas toutes les missions et doivent les prendre):

-Niveaux des ennemis: 17-18, boss niveaux 20-21
-Missions externes requises:

* Trouver les bracelets de Hakari and Luroron pour les Éclaireurs Siri et Lurori à l'Avant-Poste de la Grande Tour (x=-45.0, y=153.6).
* "Find Caritas" donnée par l'Éclaireur Cyrida à l'Avant-Poste de la Grande Tour.
* "Recover the Eloh Artifcats" donnée par l'Éclaireur Kogari toujours au même Avant-poste.
* "Missing Strike Team" donnée par le Lt. Brody à la Promenade des Géants.
* "Operation Devil Strike" donnée par le Lt. Brody.
* "Sever the Devils Head" donnée par le Lt. Brody.

-Missions internes:

* "Finish the Task" donnée par Caritas (x=78.7, y=105.6)
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Toutatis Bellenos - Grenadier 50 - Legio Fortis (GL)
Ogmios Bellenos - Sentinelle 36

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