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Guide d'utilisation du DISCORD ! Merci de suivre les recommandations pour nous rejoindre et demander vos accès !
N'hésitez pas à contacter les administrateurs .
Merci à tous et bonne visite sur notre forum.
Patch notes du 25/9
Patch notes du 25/9
Tabula Rasa™ Patch Notes
Patch Notes and Known Issues 9/6
September 06, 2007
General
-Only Concordia and Torden continents are accessible at this time in order to focus testing on these maps.
-Improved client performance. Most noticeable gains are on machines with multi-core CPUs.
-Corrected issue in which players in same party entered different instances of a map when they should be in the same instance.
-/stuck teleports you to a last known good position that you were located before being stuck. This is new behavior for /stuck and may have a few bugs still to work out in special cases.
-Added new mission type “Targets of Opportunity” – Players will find as they battle the Bane that Targets of Opportunity (ToO) are revealed. Objectives of ToO Missions will reveal themselves as they arise. Rewards for ToO Missions include special titles for completion. Completing all ToO's on a continent will reward a Clone Credit.
-There is no more /global. There are 3 “global” channels, all of them behave exactly like /global used to. LFG, General and New Player – typing any of these will send text to ALL players on the server.
-There are 3 tabs as a default in the client
General – displays all text except all global channels (above) and combat
Global – ONLY shows the 3 global channels
Combat – ONLY shows combat text
PLEASE NOTE: You can change the behavior of any chat tab by using the chat options button on the lower right of the chat box. You can also change text colors, add more tabs and do all kinds of chat customization via this button.
-Refined recipes for crafting.
-UI Updates
-Quality levels for equipment are now: “Modified” (green), “Experimental” (blue), and “Prototype” (purple).
-The "not sellable" and "not tradeable" portion of the tooltips are now displayed in red if trading or vending.
-Recipe icons now have a different look than regular icons.
-Operations and boss type NPCs and mobs now have a different target information display.
-Radar icons are now improved. The default settings for radar and maps now display fewer items.
-Added global tab to default chat settings.
-Crafting vendors are now marked with specific icons.
-Added titles page for ToO mission rewards to the character window.
-Added voiceover help in Bootcamp.
-New chokers for female recruits.
-New colors for various chat messages.
-Chat channel selector button added back to the lower left of the chat window.
-Density Field Gun is now named “Leech Gun”.
Skills and Abilities
-Polymorph's self resurrection now works, weapon and ability drawers should update correctly now.
-Sprint will now burn adrenaline at an increased rate while you are in combat, the out of combat rate remains unchanged.
-Insanity will work in PVP now, the faction of the target will match the source's for the duration; effectively crowd controlling them.
-Players will find themselves shielded from outside attacks when under a Shield Drone’s shield.
Game Balance
-Armor no longer has bleed-through and max absorption per hit; attacks now take as much damage as they can off the armor first, unless the attack is armor piercing.
-Polarity Guns now have a two-second maximum charge-up time, and their “discharge” once again does damage.
-Magnesium Flash and other blinding effects should properly adjust the range penalty on damage.
-The armor decay from death shouldn't make armor go to a negative durability anymore, nor will your armor pool get 'stuck' at 0 until you zone.
-Armor & Weapon decay rates have been halved.
-AE Buffs will only affect squad members now, not nearby friendlies.
-XP share distance between party members has been reduced slightly.
-The level based damage penalties for a low level player vs. a high level NPC have been removed.
-Net Guns now root/dot for 4 seconds.
-Injection guns now dot for 2 seconds.
-Injection Guns now dot twice per second instead of once per second.
-Net Guns now dot twice per second instead of once every two seconds.
-Leech Guns now have less DPS but a much higher leech rate.
-Leech Guns now feel more responsive: o No longer have a 2-second cooldown after ceasing fire. o Now have a 0.4 second cycle time instead of a 1-second cycle time (they stop firing sooner when you leave off the trigger).
-Polarity Guns now feel more responsive: o Now have a 0.4 second cycle time instead of a 1-second cycle time (they stop firing sooner when you leave off the trigger)
-Blades now do the same damage whether you left-click or press F to use them.
-Torqueshell Pistols have been changed to Torqueshell Rifles, but they still have the pistol art. The incorrect art is a bug.
-Creatures now tend to “burst fire” against you instead of using their old slow attack rate.
-All weapons have had adjustments to their damage values for better balance.
-Most weapons heat up far more slowly than before.
-Added consumable adrenaline pack.
-Creature Updates
-Added a heal to the Xanx devour ability.
-Improved Shield Drone AI so that its group tends to stay under its shield.
-Assorted creature bug fixes. Fixed Issues from last Patch:
-Lots of bug fixing and polish on all shared maps.
-Reappearing inventory bug fixed.
-Corrected issue with Vista OS that crashed the client when logging in with windowed mode.
-Players should no longer crash in the Palisades Instance: Temple of the Raging Patriarch area.
-Fixed issue that caused players to charged money when purchasing items from a vendor that would allow them to have over 5000 of that item. The additional items are now put into a new stack in the player’s inventory.
-Fixed issue that caused a client crash when zoning into the world after sitting at the loading screen for a long time.
-Using the Leech Gun no longer causes the weapon to stop firing or prevent the player to reload or change weapons.
-If you log a character out while Polymorphed, the client no longer hangs at "Logging out to Character Selection".
-The Traitor ability now affects NPC's after being cast.
Crab mines will now attack a neutral creature that has turned against you.
-Salvage and Tissue Extraction Tools can now harvest. Known Issues:
Radial and Conical Healing Discs are healing self only. This is a bug.
Rez Trama Kits I and II may not update the Rez Sickness timer correctly.
The Rez Sickness timer will sometimes report the incorrect amount of Rez Sickness time left after multiple deaths.
-If you complete the portion of the mission Obstruction Destruction that asks you to Blow up the Downed Dropship and then lose connection or log out, when you get back into Boot Camp the detonator acceptor will be floating in midair without anything to blow up.
Some enemies when killed do not reward the player with the correct amount of credits.
-If you have more than 11 members in your clan the clan window does not cause the scroll bar to become active.
-For the tool tips under the Crafting: Optics skill (Tier 2 soldier) it does not mention that pumping this skill gives you access to the salvage tool.
-For the Tier 4 ability 'Bot Construction' after a bot is spawned it should follow the player around, but currently does not.
-If you change your graphic settings to custom and the log out when you log back in your setting will return to high.
-The Exobiologist ability Hortimonculus is not working as described in the tool tip.
-The recipe for Class VII Concussion Grenade states that it requires Crafting: Explosives level 1. This item should be listed as a level 3 or 4 crafting level.
-Craftable grenades of any damage type all do physical damage regardless of intended damage type.
-Some Logos are not yet placed in the game.
-The weapon "kgstest" should not be in the game.
-Some doors do not allow players to enter. This behavior is intermittent.
-Ranger Reinforcements are not doing melee damage.
-The Repair Bot does not repair player armor or mechanical units.
-Several instance areas are offline at this time.
-Some abilities/actions do not work properly in PvP Duels.
-Enemies in the Hydro Plant on Concordia Divide will not attack until attacked first.
-Many Tier 4 abilities or weapons may have bugs, fail to work or not operate as intended.
Broken Missions
Foreas Concordia Divide
Mission: Machinations
Issue: Players will be unable to turn in this mission
Mission: Filching From Filchers
Issue: Players will be unable to turn in this mission Instance: Minos Caverns
Mission: Data Thieves
Issue: Quest items do not properly assign to group members Instance: Torcastra Prison
Mission: Securing Torcastra
Issue: If the airstrike kills you after you have cleared any of the 4 bunkers, those bunkers never clear again when you attempt the mission a second time Arieki Torden Plains
Mission: No Miners Allowed
Issue: Players will not be able to place bombs on drills
Mission: Itching Powder
Issue: Players will not be able to place bombs to destroy generators
Mission: Speak to Colonel Franks
Issue: Unable to get this mission, breaks access to other missions in main story arc
Mission: A Brother’s Message
Issue: Unable to get the “Speak to Colonel Franks “ which breaks access to other missions in main story arc
Mission: Operation Mole Removal
Issue: Unable to get the “Speak to Colonel Franks “ which breaks access to other missions in main story arc
Mission: Do-ya Wanna Manta?
Issue: Plains Devil Lord can not be found Instance: Brann Water Refinery
Mission: Flanks for Nothing
Issue: Cannot destroy Bane Sleep Pods
Mission: Hostile Overtaking
Issue: Cannot complete “Flanks for Nothing” which is a pre-req for this mission. Arieki Torden Incline
Mission: Operation Airstrike
Issue: Players do not receive credit for killing the named mission mob
Mission: Carrot on a Stick
Issue: Once a player accepts this mission no other players on the map can start this mission.
Mission: Free Labbna
Issue: Players cannot currently destroy the security equipment need for the mission objective and as a consequence cannot complete the mission.
Mission: Turn the Tables
Issue: Players do not receive credit for killing the named mission mob Arieki Torden Mires
Mission: Making Your Way
Issue: Mission does not complete when talking to the mission npc and clicking on “Complete”
Mission: Little Bit Crazy
Issue: Unable to find the correct Lightbenders for the mission objective
Mission: House Calls
Issue: Mission npc can be killed and will not respawn until the server is reset
Mission: Like a Little Kid
Issue: Thrax Scavengers are not dropping Bane Locker keys; thus the entire mission cannot be completed
Mission: Instant Messaging
Issue: Mission does not complete when talking to the mission npc and clicking on “Complete”
Mission: Unlockable
Issue: Third objective not appearing in mission log, thus making it almost impossible for player to complete the mission
Mission: Flight Salvage
Issue: Mission object cannot be found in game
Mission: What Ever Happened To…
Issue: Three of the mission objectives do not have a marker making them very difficult to find
Mission: Miner’s Apprentice
Issue: Mission objectives cannot be completed while in a group
Mission: Bane Ace
Issue: Mission objective can only be completed by one party member when in a group sharing this mission
Patch Notes Archive
Patch Notes and Known Issues 9/6
September 06, 2007
General
-Only Concordia and Torden continents are accessible at this time in order to focus testing on these maps.
-Improved client performance. Most noticeable gains are on machines with multi-core CPUs.
-Corrected issue in which players in same party entered different instances of a map when they should be in the same instance.
-/stuck teleports you to a last known good position that you were located before being stuck. This is new behavior for /stuck and may have a few bugs still to work out in special cases.
-Added new mission type “Targets of Opportunity” – Players will find as they battle the Bane that Targets of Opportunity (ToO) are revealed. Objectives of ToO Missions will reveal themselves as they arise. Rewards for ToO Missions include special titles for completion. Completing all ToO's on a continent will reward a Clone Credit.
-There is no more /global. There are 3 “global” channels, all of them behave exactly like /global used to. LFG, General and New Player – typing any of these will send text to ALL players on the server.
-There are 3 tabs as a default in the client
General – displays all text except all global channels (above) and combat
Global – ONLY shows the 3 global channels
Combat – ONLY shows combat text
PLEASE NOTE: You can change the behavior of any chat tab by using the chat options button on the lower right of the chat box. You can also change text colors, add more tabs and do all kinds of chat customization via this button.
-Refined recipes for crafting.
-UI Updates
-Quality levels for equipment are now: “Modified” (green), “Experimental” (blue), and “Prototype” (purple).
-The "not sellable" and "not tradeable" portion of the tooltips are now displayed in red if trading or vending.
-Recipe icons now have a different look than regular icons.
-Operations and boss type NPCs and mobs now have a different target information display.
-Radar icons are now improved. The default settings for radar and maps now display fewer items.
-Added global tab to default chat settings.
-Crafting vendors are now marked with specific icons.
-Added titles page for ToO mission rewards to the character window.
-Added voiceover help in Bootcamp.
-New chokers for female recruits.
-New colors for various chat messages.
-Chat channel selector button added back to the lower left of the chat window.
-Density Field Gun is now named “Leech Gun”.
Skills and Abilities
-Polymorph's self resurrection now works, weapon and ability drawers should update correctly now.
-Sprint will now burn adrenaline at an increased rate while you are in combat, the out of combat rate remains unchanged.
-Insanity will work in PVP now, the faction of the target will match the source's for the duration; effectively crowd controlling them.
-Players will find themselves shielded from outside attacks when under a Shield Drone’s shield.
Game Balance
-Armor no longer has bleed-through and max absorption per hit; attacks now take as much damage as they can off the armor first, unless the attack is armor piercing.
-Polarity Guns now have a two-second maximum charge-up time, and their “discharge” once again does damage.
-Magnesium Flash and other blinding effects should properly adjust the range penalty on damage.
-The armor decay from death shouldn't make armor go to a negative durability anymore, nor will your armor pool get 'stuck' at 0 until you zone.
-Armor & Weapon decay rates have been halved.
-AE Buffs will only affect squad members now, not nearby friendlies.
-XP share distance between party members has been reduced slightly.
-The level based damage penalties for a low level player vs. a high level NPC have been removed.
-Net Guns now root/dot for 4 seconds.
-Injection guns now dot for 2 seconds.
-Injection Guns now dot twice per second instead of once per second.
-Net Guns now dot twice per second instead of once every two seconds.
-Leech Guns now have less DPS but a much higher leech rate.
-Leech Guns now feel more responsive: o No longer have a 2-second cooldown after ceasing fire. o Now have a 0.4 second cycle time instead of a 1-second cycle time (they stop firing sooner when you leave off the trigger).
-Polarity Guns now feel more responsive: o Now have a 0.4 second cycle time instead of a 1-second cycle time (they stop firing sooner when you leave off the trigger)
-Blades now do the same damage whether you left-click or press F to use them.
-Torqueshell Pistols have been changed to Torqueshell Rifles, but they still have the pistol art. The incorrect art is a bug.
-Creatures now tend to “burst fire” against you instead of using their old slow attack rate.
-All weapons have had adjustments to their damage values for better balance.
-Most weapons heat up far more slowly than before.
-Added consumable adrenaline pack.
-Creature Updates
-Added a heal to the Xanx devour ability.
-Improved Shield Drone AI so that its group tends to stay under its shield.
-Assorted creature bug fixes. Fixed Issues from last Patch:
-Lots of bug fixing and polish on all shared maps.
-Reappearing inventory bug fixed.
-Corrected issue with Vista OS that crashed the client when logging in with windowed mode.
-Players should no longer crash in the Palisades Instance: Temple of the Raging Patriarch area.
-Fixed issue that caused players to charged money when purchasing items from a vendor that would allow them to have over 5000 of that item. The additional items are now put into a new stack in the player’s inventory.
-Fixed issue that caused a client crash when zoning into the world after sitting at the loading screen for a long time.
-Using the Leech Gun no longer causes the weapon to stop firing or prevent the player to reload or change weapons.
-If you log a character out while Polymorphed, the client no longer hangs at "Logging out to Character Selection".
-The Traitor ability now affects NPC's after being cast.
Crab mines will now attack a neutral creature that has turned against you.
-Salvage and Tissue Extraction Tools can now harvest. Known Issues:
Radial and Conical Healing Discs are healing self only. This is a bug.
Rez Trama Kits I and II may not update the Rez Sickness timer correctly.
The Rez Sickness timer will sometimes report the incorrect amount of Rez Sickness time left after multiple deaths.
-If you complete the portion of the mission Obstruction Destruction that asks you to Blow up the Downed Dropship and then lose connection or log out, when you get back into Boot Camp the detonator acceptor will be floating in midair without anything to blow up.
Some enemies when killed do not reward the player with the correct amount of credits.
-If you have more than 11 members in your clan the clan window does not cause the scroll bar to become active.
-For the tool tips under the Crafting: Optics skill (Tier 2 soldier) it does not mention that pumping this skill gives you access to the salvage tool.
-For the Tier 4 ability 'Bot Construction' after a bot is spawned it should follow the player around, but currently does not.
-If you change your graphic settings to custom and the log out when you log back in your setting will return to high.
-The Exobiologist ability Hortimonculus is not working as described in the tool tip.
-The recipe for Class VII Concussion Grenade states that it requires Crafting: Explosives level 1. This item should be listed as a level 3 or 4 crafting level.
-Craftable grenades of any damage type all do physical damage regardless of intended damage type.
-Some Logos are not yet placed in the game.
-The weapon "kgstest" should not be in the game.
-Some doors do not allow players to enter. This behavior is intermittent.
-Ranger Reinforcements are not doing melee damage.
-The Repair Bot does not repair player armor or mechanical units.
-Several instance areas are offline at this time.
-Some abilities/actions do not work properly in PvP Duels.
-Enemies in the Hydro Plant on Concordia Divide will not attack until attacked first.
-Many Tier 4 abilities or weapons may have bugs, fail to work or not operate as intended.
Broken Missions
Foreas Concordia Divide
Mission: Machinations
Issue: Players will be unable to turn in this mission
Mission: Filching From Filchers
Issue: Players will be unable to turn in this mission Instance: Minos Caverns
Mission: Data Thieves
Issue: Quest items do not properly assign to group members Instance: Torcastra Prison
Mission: Securing Torcastra
Issue: If the airstrike kills you after you have cleared any of the 4 bunkers, those bunkers never clear again when you attempt the mission a second time Arieki Torden Plains
Mission: No Miners Allowed
Issue: Players will not be able to place bombs on drills
Mission: Itching Powder
Issue: Players will not be able to place bombs to destroy generators
Mission: Speak to Colonel Franks
Issue: Unable to get this mission, breaks access to other missions in main story arc
Mission: A Brother’s Message
Issue: Unable to get the “Speak to Colonel Franks “ which breaks access to other missions in main story arc
Mission: Operation Mole Removal
Issue: Unable to get the “Speak to Colonel Franks “ which breaks access to other missions in main story arc
Mission: Do-ya Wanna Manta?
Issue: Plains Devil Lord can not be found Instance: Brann Water Refinery
Mission: Flanks for Nothing
Issue: Cannot destroy Bane Sleep Pods
Mission: Hostile Overtaking
Issue: Cannot complete “Flanks for Nothing” which is a pre-req for this mission. Arieki Torden Incline
Mission: Operation Airstrike
Issue: Players do not receive credit for killing the named mission mob
Mission: Carrot on a Stick
Issue: Once a player accepts this mission no other players on the map can start this mission.
Mission: Free Labbna
Issue: Players cannot currently destroy the security equipment need for the mission objective and as a consequence cannot complete the mission.
Mission: Turn the Tables
Issue: Players do not receive credit for killing the named mission mob Arieki Torden Mires
Mission: Making Your Way
Issue: Mission does not complete when talking to the mission npc and clicking on “Complete”
Mission: Little Bit Crazy
Issue: Unable to find the correct Lightbenders for the mission objective
Mission: House Calls
Issue: Mission npc can be killed and will not respawn until the server is reset
Mission: Like a Little Kid
Issue: Thrax Scavengers are not dropping Bane Locker keys; thus the entire mission cannot be completed
Mission: Instant Messaging
Issue: Mission does not complete when talking to the mission npc and clicking on “Complete”
Mission: Unlockable
Issue: Third objective not appearing in mission log, thus making it almost impossible for player to complete the mission
Mission: Flight Salvage
Issue: Mission object cannot be found in game
Mission: What Ever Happened To…
Issue: Three of the mission objectives do not have a marker making them very difficult to find
Mission: Miner’s Apprentice
Issue: Mission objectives cannot be completed while in a group
Mission: Bane Ace
Issue: Mission objective can only be completed by one party member when in a group sharing this mission
Patch Notes Archive

Pourquoi les femmes n'ont jamais de flatulences ?
Parce qu'elles ne gardent pas la bouche fermée assez longtemps pour que sa fasse de la pression...
Moui, on va pas crâcher dessus mais bon ^^ sont bien gentils de faire des tites bidouilles sur la fenêtre de chat mais faut carrément la refaire quoi -_-
Fin ben, petit patch quoi ^^ la sortie se rapproche du jeu se rapproche dans tous les cas ; )
Fin ben, petit patch quoi ^^ la sortie se rapproche du jeu se rapproche dans tous les cas ; )

Si tu ne sais pas, demande. Si tu sais, partage (© PCI)
On m'dit.. "La violence ne résout rien"
Moi j'dis.. "C'est qu't'as pas tapé assez fort" (© Krän)
* Quelques.. *
T4C-DAOC-AOC-TESO-Rift-SWTOR-LOTRO-GW2-WAR-CoH-WoW-Tabula Rasa-...
le serveur est re-down mais pour ce que j'ai pu jouer , ils ont sacrément nerfé le lance-filet (se qui rend les combats plus costauds pour certains mobs...)
ensuite...garre a vous si vous sautez d'assez haut ^^ (essayez
)
ensuite...garre a vous si vous sautez d'assez haut ^^ (essayez

Pourquoi les femmes n'ont jamais de flatulences ?
Parce qu'elles ne gardent pas la bouche fermée assez longtemps pour que sa fasse de la pression...
- Socfredis
- Administrateur
- Messages : 4921
- Enregistré le : 11 oct. 2003 5:03
- Localisation : Lille - France
<est ptdr>
Axolt toi aussi tu devrais arrêter de boire tu as posté les information du patch précédent aussi rofl

Voici celles du patch d'hier

----------------------------------------------------------------------------------------
Patch Notes 9/24/07:
General:
• Top 3 damage dealers get XP for a Kill:
Top 1: 100% XP
Next: 50% XP
Final: 25% XP
• More ToO Missions added.
• Foreas Valverde is now open.
• On Arieki: Ligo: Thunderhead, there is a new area called “Vashtar Pass.” This cave system is on the eastern side of the map, and creates a bypass for the Eastern Rim Control Point between Outpost Aurora and Substation E-104.
• XP modifier now goes up in percentages 125%, 150%, 175%, 200%, 250% (no longer 2x,3x,4x,5x,6x)
• Added an NPC that allows you to skip bootcamp.
• Polish, Polish, Polish - Art updates, area beautification and fillout, tweaks to base areas, missions/content adds.
• Bug fixes galore - over 1000 bugs fixed for this patch all over the game.
UI Updates
• Changed the Chat tab default names to General, LFG, Trade and Combat
• Overhead indicators now display for players that are in a wargame
• Added /afk and /brb slash commands. Type the command again to turn them off.
• Tons of Icon updates
• Assorted sound changes, additions and upgrades to tutorial speech.
Skills and Abilities
• Grenade Launcher damage now falls off from the center of the explosion instead of doing the same damage to all affected targets.
• Force Blast now uses 50 Power at all pump levels
• Electric weapons’ tooltips now say they do “Electric” damage instead of “Energy” damage.
• The cover modifier of paint target should properly apply now.
• You shouldn't be able to equip/unequip or change your action bars around while polymorphed now.
• Staff weapons no longer heat up when their ranged attack is used.
• Tourqueshell Rifles now take rockets and have a clip size of 4.
• Corrected the ammunition type requirements for some weapons
• Frighten ability now has higher Power costs, especially at high pump levels
Control Points
Many Control Points have been revamped and updated. Please note that some of the rewards are currently placeholder.
• When AFS controlled:
o The base’s ‘functionality’ is online:
o o Forcefield changes to AFS faction
o o Turrets change faction. If they are destroyed at the time of change, they will respawn next time in the AFS faction.
o o Waypoints are online
o o Hospital is online
o o Mission givers and vendors are online.
o AFS defenders spawn in
o o Bane defenders that are remaining stay intact.
o o Bane waves that are remaining from previous assaults attempt to run to the waypoint.
• When Bane controlled:
o The base’s ‘functionality’ is offline:
o o Forcefield changes to Bane faction
o o Turrets change faction. If they are destroyed at the time of change, they will respawn next time in the Bane faction.
o o Waypoints are offline
o o Hospital is offline
o o Mission givers and vendors attempt to escape by running to the waypoint.
o Bane defenders spawn in
• All control points have two control point base commanders – an Assault Commander and Defense Commander:
o Defense mission:
o o Turn in defense tokens to receive a choice of 4 armor modification recipes
o Assault mission:
o o Turn in assault tokens to receive a choice of 4 weapon modification recipes
o Tokens are given based on player actions:
o o Assault tokens are dropped on the Bane defenders as players assault a CP.
o o Defender tokens are dropped on the Bane assaults as players defend a CP.
• Special notes:
o Crafting stations, footlockers, and any other player controlled interactables are online if not listed above. We are not disabling these based on control point faction at this time.
Crafting
• Reduced the variety of Item Modification recipes in crafting. Damage type specific weapon enhancement recipes no longer drop.
• There were a large number of changes scheduled to go into this patch for crafting but they have been delayed until the next patch.
Fixed Issues from last Patch:
• Fixed issue in Securing Torcastra so that you no longer have to leave the instance and come back in if you fail the mission.
• Radial and Conical Healing Discs are no longer healing self only.
• The Rez Sickness timer will no longer report the incorrect amount of Rez Sickness time left after multiple deaths.
• Logos should now all be placed in game for abilities.
• If you have more than 11 members in your clan the clan window now causes the scroll bar to become active.
• For the Tier 4 ability 'Bot Construction' after a bot is spawned it should now follow the player around.
• The Repair Bot now repairs player armor or mechanical units.
• Some doors did not allow players to enter. This should now be resolved.
• Craftable grenades of any damage type no longer all do physical damage regardless of intended damage type.
• when killed, enemies should now give the correct amount of credits.
Known Issues:
• Staff is not currently getting a bonus to melee damage with each pump level. This is a bug. Both melee and ranged damage should increase with each pump of this skill.
• All tooltips for grenades are being incorrectly listed as fragmentation grenades in the ability tray.
• If you find yourself crashing you may want to disable deferred lighting in your video options menu.
• The Rage ability description is incorrect.
• All of the Hortimunculus pump levels are working the same way. This is a bug.
• The Imperial Valley Control Point is handing out assault and defense tokens incorrectly. You get defense tokens for attacking and assault tokens for defending.
• Using Rushing Blow on a Maw may cause your character to be unable to attack. If this happens, log out and back in to correct the issue.
• If you make a character and then delete him you may be unable to create another character with that same first name for up to 30 minutes.
• If you die while under the effect of the Spy ability "Polymorph" you can get into a state where you are unable to draw your weapon. If this happens, log out and back in to correct the issue.
• If you use the Spy ability Polymorph at any pump level and you holster your weapon, you will not be able to unholster the weapon again. In order to fix this issue you have to use Polymorph again and then click it off or log out and back into the character.
• When you disable tutorial tips via the tutorial tip's dialog box they cannot be turned back on.
• At times you may appear to no longer be in your clan. If this happens, log out to character selection and back in and it should resolve the issue.
• Some crafting recipes cost the same to make an item as to purchase the item directly from an NPC. This is a bug.
• Polymorph pump level 2 is not repairing Mechs or Turrets. This is a bug.
• Rez Trama Kits I and II may not update the Rez Sickness timer correctly.
• If you complete the portion of the mission Obstruction Destruction that asks you to Blow up the Downed Dropship and then lose connection or log out, when you get back into bootcamp the detonator acceptor will be floating in midair without anything to blow up.
• If you change your graphic settings to custom and the log out when you log back in your setting will return to high.
• The Exobiologist ability Hortimonculus is not working as described in the tool tip.
• The recipe for Class VII Concussion Grenade states that it requires Crafting: Explosives level 1. This item should be listed as a level 3 or 4 crafting level.
• Ranger Reinforcements are not doing melee damage.
• Several instance areas are offline at this time.
• Some abilities/actions do not work properly in PvP Duels.
• Enemies in the Hydro Plant on Concordia Divide will not attack until attacked first.
• Some Tier 4 abilities or weapons may have bugs, fail to work or not operate as intended.
Broken Missions
Concordia Divide
• Mission: Machinations
Issue: Unable to Turn in/complete mission.
• Mission: Filching From Filchers
Issue: Unable to Turn in/complete mission.
• Mission: Careless (Formerly Taking Care of the Caretakers - Dr. Sherman)
Issue: Unable to Turn in/complete mission.
• Mission: Data Thieves
Issue: Quest items do not properly assign to squad members
• Mission: Keymaster of Torcastra
Issue: Mission npc Hamilton gets killed by friendlies if led out of the prison
Torden Plains
• Mission: Combat Ground Patrol: Plains
Issue: Unable to Turn in/complete mission.
• Mission: Speak to Colonel Franks
Issue: Players are unable to interact with Colonel Franks to get the mission
• Mission: Operation Mole Removal
Issue: “Speak to Colonel Franks” is the a pre-req for this mission
• Mission: A Brother's Message
Issue: “Speak to Colonel Franks” is the a pre-req for this mission
• Mission: Periodical of Questionable Morality
Issue: The second objective of this mission does not complete correctly
• Mission: Geyser Chimney Basin [CP]: Assault Tokens
Issue: Objective does not complete when you get 25 tokens
• Mission: LOGOS: Lightning
Issue: Objective does not complete when you add the logos to your tabula
• Mission: LOGOS: ADD
Issue: Objective does not complete when you add the logos to your tabula
Torden Incline
• Mission: Free Labbna
Issue: The second objective of this mission does not complete correctly
Torden Mires
• Mission: Miner's Apprentice
Issue: Parties cannot get the keycard for the final objective, making it incompletable for all but one player
Valverde Plateau
• Mission: Maligo Base: Coup
Issue: Some squad members may not be able to complete the mission because there are not enough corpses to loot.
Valverde Marshes
• Mission: Dogtag Detail
Issue: Players may not be able to loot dog tags off fallen AFS troops
Torden Abyss
• Mission: Styx and Stones
Issue: Cannot Plant Mission items making the mission incompletable
• Mission: Pipe Down
Issue: Targets of quest are untargetable and cannot be destroyed
Axolt toi aussi tu devrais arrêter de boire tu as posté les information du patch précédent aussi rofl
Voici celles du patch d'hier
----------------------------------------------------------------------------------------
Patch Notes 9/24/07:
General:
• Top 3 damage dealers get XP for a Kill:
Top 1: 100% XP
Next: 50% XP
Final: 25% XP
• More ToO Missions added.
• Foreas Valverde is now open.
• On Arieki: Ligo: Thunderhead, there is a new area called “Vashtar Pass.” This cave system is on the eastern side of the map, and creates a bypass for the Eastern Rim Control Point between Outpost Aurora and Substation E-104.
• XP modifier now goes up in percentages 125%, 150%, 175%, 200%, 250% (no longer 2x,3x,4x,5x,6x)
• Added an NPC that allows you to skip bootcamp.
• Polish, Polish, Polish - Art updates, area beautification and fillout, tweaks to base areas, missions/content adds.
• Bug fixes galore - over 1000 bugs fixed for this patch all over the game.
UI Updates
• Changed the Chat tab default names to General, LFG, Trade and Combat
• Overhead indicators now display for players that are in a wargame
• Added /afk and /brb slash commands. Type the command again to turn them off.
• Tons of Icon updates
• Assorted sound changes, additions and upgrades to tutorial speech.
Skills and Abilities
• Grenade Launcher damage now falls off from the center of the explosion instead of doing the same damage to all affected targets.
• Force Blast now uses 50 Power at all pump levels
• Electric weapons’ tooltips now say they do “Electric” damage instead of “Energy” damage.
• The cover modifier of paint target should properly apply now.
• You shouldn't be able to equip/unequip or change your action bars around while polymorphed now.
• Staff weapons no longer heat up when their ranged attack is used.
• Tourqueshell Rifles now take rockets and have a clip size of 4.
• Corrected the ammunition type requirements for some weapons
• Frighten ability now has higher Power costs, especially at high pump levels
Control Points
Many Control Points have been revamped and updated. Please note that some of the rewards are currently placeholder.
• When AFS controlled:
o The base’s ‘functionality’ is online:
o o Forcefield changes to AFS faction
o o Turrets change faction. If they are destroyed at the time of change, they will respawn next time in the AFS faction.
o o Waypoints are online
o o Hospital is online
o o Mission givers and vendors are online.
o AFS defenders spawn in
o o Bane defenders that are remaining stay intact.
o o Bane waves that are remaining from previous assaults attempt to run to the waypoint.
• When Bane controlled:
o The base’s ‘functionality’ is offline:
o o Forcefield changes to Bane faction
o o Turrets change faction. If they are destroyed at the time of change, they will respawn next time in the Bane faction.
o o Waypoints are offline
o o Hospital is offline
o o Mission givers and vendors attempt to escape by running to the waypoint.
o Bane defenders spawn in
• All control points have two control point base commanders – an Assault Commander and Defense Commander:
o Defense mission:
o o Turn in defense tokens to receive a choice of 4 armor modification recipes
o Assault mission:
o o Turn in assault tokens to receive a choice of 4 weapon modification recipes
o Tokens are given based on player actions:
o o Assault tokens are dropped on the Bane defenders as players assault a CP.
o o Defender tokens are dropped on the Bane assaults as players defend a CP.
• Special notes:
o Crafting stations, footlockers, and any other player controlled interactables are online if not listed above. We are not disabling these based on control point faction at this time.
Crafting
• Reduced the variety of Item Modification recipes in crafting. Damage type specific weapon enhancement recipes no longer drop.
• There were a large number of changes scheduled to go into this patch for crafting but they have been delayed until the next patch.
Fixed Issues from last Patch:
• Fixed issue in Securing Torcastra so that you no longer have to leave the instance and come back in if you fail the mission.
• Radial and Conical Healing Discs are no longer healing self only.
• The Rez Sickness timer will no longer report the incorrect amount of Rez Sickness time left after multiple deaths.
• Logos should now all be placed in game for abilities.
• If you have more than 11 members in your clan the clan window now causes the scroll bar to become active.
• For the Tier 4 ability 'Bot Construction' after a bot is spawned it should now follow the player around.
• The Repair Bot now repairs player armor or mechanical units.
• Some doors did not allow players to enter. This should now be resolved.
• Craftable grenades of any damage type no longer all do physical damage regardless of intended damage type.
• when killed, enemies should now give the correct amount of credits.
Known Issues:
• Staff is not currently getting a bonus to melee damage with each pump level. This is a bug. Both melee and ranged damage should increase with each pump of this skill.
• All tooltips for grenades are being incorrectly listed as fragmentation grenades in the ability tray.
• If you find yourself crashing you may want to disable deferred lighting in your video options menu.
• The Rage ability description is incorrect.
• All of the Hortimunculus pump levels are working the same way. This is a bug.
• The Imperial Valley Control Point is handing out assault and defense tokens incorrectly. You get defense tokens for attacking and assault tokens for defending.
• Using Rushing Blow on a Maw may cause your character to be unable to attack. If this happens, log out and back in to correct the issue.
• If you make a character and then delete him you may be unable to create another character with that same first name for up to 30 minutes.
• If you die while under the effect of the Spy ability "Polymorph" you can get into a state where you are unable to draw your weapon. If this happens, log out and back in to correct the issue.
• If you use the Spy ability Polymorph at any pump level and you holster your weapon, you will not be able to unholster the weapon again. In order to fix this issue you have to use Polymorph again and then click it off or log out and back into the character.
• When you disable tutorial tips via the tutorial tip's dialog box they cannot be turned back on.
• At times you may appear to no longer be in your clan. If this happens, log out to character selection and back in and it should resolve the issue.
• Some crafting recipes cost the same to make an item as to purchase the item directly from an NPC. This is a bug.
• Polymorph pump level 2 is not repairing Mechs or Turrets. This is a bug.
• Rez Trama Kits I and II may not update the Rez Sickness timer correctly.
• If you complete the portion of the mission Obstruction Destruction that asks you to Blow up the Downed Dropship and then lose connection or log out, when you get back into bootcamp the detonator acceptor will be floating in midair without anything to blow up.
• If you change your graphic settings to custom and the log out when you log back in your setting will return to high.
• The Exobiologist ability Hortimonculus is not working as described in the tool tip.
• The recipe for Class VII Concussion Grenade states that it requires Crafting: Explosives level 1. This item should be listed as a level 3 or 4 crafting level.
• Ranger Reinforcements are not doing melee damage.
• Several instance areas are offline at this time.
• Some abilities/actions do not work properly in PvP Duels.
• Enemies in the Hydro Plant on Concordia Divide will not attack until attacked first.
• Some Tier 4 abilities or weapons may have bugs, fail to work or not operate as intended.
Broken Missions
Concordia Divide
• Mission: Machinations
Issue: Unable to Turn in/complete mission.
• Mission: Filching From Filchers
Issue: Unable to Turn in/complete mission.
• Mission: Careless (Formerly Taking Care of the Caretakers - Dr. Sherman)
Issue: Unable to Turn in/complete mission.
• Mission: Data Thieves
Issue: Quest items do not properly assign to squad members
• Mission: Keymaster of Torcastra
Issue: Mission npc Hamilton gets killed by friendlies if led out of the prison
Torden Plains
• Mission: Combat Ground Patrol: Plains
Issue: Unable to Turn in/complete mission.
• Mission: Speak to Colonel Franks
Issue: Players are unable to interact with Colonel Franks to get the mission
• Mission: Operation Mole Removal
Issue: “Speak to Colonel Franks” is the a pre-req for this mission
• Mission: A Brother's Message
Issue: “Speak to Colonel Franks” is the a pre-req for this mission
• Mission: Periodical of Questionable Morality
Issue: The second objective of this mission does not complete correctly
• Mission: Geyser Chimney Basin [CP]: Assault Tokens
Issue: Objective does not complete when you get 25 tokens
• Mission: LOGOS: Lightning
Issue: Objective does not complete when you add the logos to your tabula
• Mission: LOGOS: ADD
Issue: Objective does not complete when you add the logos to your tabula
Torden Incline
• Mission: Free Labbna
Issue: The second objective of this mission does not complete correctly
Torden Mires
• Mission: Miner's Apprentice
Issue: Parties cannot get the keycard for the final objective, making it incompletable for all but one player
Valverde Plateau
• Mission: Maligo Base: Coup
Issue: Some squad members may not be able to complete the mission because there are not enough corpses to loot.
Valverde Marshes
• Mission: Dogtag Detail
Issue: Players may not be able to loot dog tags off fallen AFS troops
Torden Abyss
• Mission: Styx and Stones
Issue: Cannot Plant Mission items making the mission incompletable
• Mission: Pipe Down
Issue: Targets of quest are untargetable and cannot be destroyed

Soczzz, Mage 40 Renégat, RIFT
Socfredis, Guerrier 41 Renégat, RIFT
Socfredis, Gardien Norn 35, GW2
Soc Death, Nécromant Humain 20, GW2
- Socfredis
- Administrateur
- Messages : 4921
- Enregistré le : 11 oct. 2003 5:03
- Localisation : Lille - France
• Radial and Conical Healing Discs are no longer healing self only.
Youppi ! P
• Logos should now all be placed in game for abilities.
Youppi !
(bon certes certaines aptitudes de Tier 4 ne sont pas encore fonctionnelles ou ne marchent pas encore comme prévu
)
Youppi ! P
• Logos should now all be placed in game for abilities.
Youppi !

Soczzz, Mage 40 Renégat, RIFT
Socfredis, Guerrier 41 Renégat, RIFT
Socfredis, Gardien Norn 35, GW2
Soc Death, Nécromant Humain 20, GW2
après test ,le patch a rendu le jeu carrément plus difficile 
nerf de certaines armes,mob plus dures a battre et plus nombreux (surtout pour la prise de CP ^^ )
sa commence a devenir intéressant pour pouvoir grouper
nerf de certaines armes,mob plus dures a battre et plus nombreux (surtout pour la prise de CP ^^ )
sa commence a devenir intéressant pour pouvoir grouper

Pourquoi les femmes n'ont jamais de flatulences ?
Parce qu'elles ne gardent pas la bouche fermée assez longtemps pour que sa fasse de la pression...
Qui est en ligne
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