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Mise a jour de GW proche

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Les Kyora
Messages : 54
Enregistré le : 28 avr. 2005 15:49

Mise a jour de GW proche

Message par Les Kyora » 10 mai 2005 5:24

Coucou, C est pas parce que je suis moins la (enfin meme plus la quasimment a cause des examens arfeux) que je m interesse plus a GW ;)
donc voila je vous annonce que bientot y aura la 1ere Mise à jour importante et gratuite de GW.

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Future Updates 

Here are some important changes which are planned for the next update, which will take place later this week.

PvP Arenas: We’re changing the way PvP Arenas work to provide players with more variety. Previously, each Arena had a separate outpost. When you joined an Arena, you would continue playing on that same map repeatedly until you lost. In the upcoming build, many different Arenas will share a common outpost. When you enter Arena combat, each game will take place on a different map, with different victory conditions. To keep winning, you’ll need to master each of the different maps. Note that there will be different outposts for Randomly-Matched Arenas and Team Arenas.

Gold Storage: You can now store gold in your account storage vault! The vault can store up to 1000 platinum pieces. Individual characters will now be able to hold a maximum of 100 platinum pieces.

Veteran Maps: Entering “The Underworld” will now cost 1 platinum piece, the same as entering “The Fissure of Woe." Rewards in both of these maps have been significantly improved.

Quest Improvements: We’re adding new quests in “The Fissure of Woe” and Post-Searing Ascalon, and updating many of the quests in Pre-Searing Ascalon to make it more straightforward for players to gain entrance to the Academy.

Difficulty and Loot: There will also be numerous small tweaks to monster difficulty and loot distribution throughout many of the existing missions and explorable areas.

Item Scarcity: We are fixing problems which caused excessive scarcity for Fur Squares, Linen, and Silk. All of these will be significantly more common.

PvP Character Templates: We will be retiring some old PvP character templates and rotating in some new ones, including three new templates created by guilds that won our April contest. These changes will only affect newly-created characters, not existing characters that were created with one of the retired templates.
Bon j ai pas traduit mais si y en a ki ont des pb avec l anglais je tenterais une tite traduction.

Bon moi encore presque 6h00 du matin, ca suffira pour aujourd hui les revisions :p
a bientot :d
(et vi vous croyez vous etes débrassé de moi mais je reviendrais bientot, et sisi je papote tjs autant ^^)

Velhart
Messages : 18
Enregistré le : 05 mai 2005 18:54

Message par Velhart » 10 mai 2005 10:47

yeah on va pouvoir enfin stocker des sous... :D

Les Kyora
Messages : 54
Enregistré le : 28 avr. 2005 15:49

Message par Les Kyora » 17 mai 2005 6:03

nouvelle bonne mise a jour
Ajout de deux nouvelles zones inédites d exploration pour a mon avis les gros level :)
pour mercredi logiquement

Jadmire
Administrateur
France
Messages : 13233
Enregistré le : 08 sept. 2003 21:07
Localisation : Quelque part sous les nuages...

Message par Jadmire » 18 mai 2005 8:46

Bonjour,

Voilà les deux nouvelles zones découvertes !

"La Fournaise des Lamentations"
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Administrateur domaine veilleurs.org
Officier GL sur DAOC - Age of Conan - GW2 - New World.

Les Kyora
Messages : 54
Enregistré le : 28 avr. 2005 15:49

Message par Les Kyora » 26 mai 2005 19:15

Une mise a jour a été faite sur le jeu dans la nuit de mercredi (25 mai) à jeudi. Voici le détail des changements, pour certains déjà évoqués:

Augmentation du nombre de sceaux célestes en récompense au Panthéon des Héros
Augmentation du nombre d'objets dans le coffre du Panthéon des Héros. Il peut contenir maintenant des boucliers rares et des pièces d'armure recyclables
Modifications sur le vendeur de sceaux célestes pour mieux prendre en compte l'offre et la demande
Retrait de la commande /roll dans les villes et avant-postes
Amélioration des traductions européennes et coréennes
Quelques équilibrages mineurs dans la zone "Le repos de sa Majesté"
Un problème fixé avec la compétence Aura de Balthazar, et maintenant lorsque de multiples incantations de cette compétence sur le même personnage sont faites, seule la plus puissante est prise en compte
Un problème de porte dans le Hall de l'île des morts
Quelques crashs divers ont été fixés

Les Kyora
Messages : 54
Enregistré le : 28 avr. 2005 15:49

Message par Les Kyora » 02 juin 2005 16:19

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Update – Wednesday, June 1

Added language-specific districts to European servers. There are now different districts for each supported language: English, French, German, Italian, and Spanish. Players are placed by default into the district that matches their current language preference, but can still travel freely to any available district or to the International District.
  
Added requirement for a guild officer to be present to initiate or accept a guild battle. This can help guilds protect their rating by removing the potential for malicious or careless actions on the part of a guild member.
  
Added more boss-monster locations to high-level maps to make it easier for players to acquire elite skills.
  
Assured that the skills Battle Rage, Crippling Shot, Defy Pain, Punishing Shot, and Warriors Endurance are now used more frequently by the boss monsters that carry the skills, to make them easier to capture.
  
Added new art for unidentified salvaged runes so that the profession and rune quality are displayed. Identifying the rune is still required to learn the rune's attribute and to unlock the rune. This change only impacts newly salvaged runes.
  
Assured that all uncommon and rare armor drops have an unlockable ability.
  
Assured that rare armor drops will always have either a major or superior rune, not a minor rune.
  
Assured that NPC traders, whose price fluctuates according to market demand, will always pay at least the vendor value for an item.
  
Assured that Celestial Sigils now have an inherent value of 1 platinum piece, which allows them to be sold at vendors.
  
Assured that armor provided by collectors can now be salvaged.
  
Added a new "/rank" emote for players who are rank 9 or higher.
  
Improved Henchmen in missions beyond Iron Mines of Moladune. They now have three pieces of armor infused instead of one.
  
Improved or clarified secondary missions in D'Alessio Seaboard, Divinity Coast, Augury Rock, Thirsty River, Ice Caves of Sorrow, Thunderhead Keep, Ring of Fire, Abaddon's Mouth, Hell's Precipice.
  
Increased the gold reward in Divinity Coast that is given for protecting the Chosen.
  
Improved the ambient ongoing fight in the D'Alessio Seaboard outpost.
  
Doubled the duration of the buff that Vizier Khilbron gives to players in certain missions, from 30 seconds to 1 minute.
  
Updated monster and loot balance in Perdition Rock, Vulture Drifts, Prophet's Path, the southern Shiverpeak region, and Hell's Precipice.
  
Made improvements to various mission start locations, NPC locations, gates, levers, and bridges.
  
Made improvements to various map click points and thumbnails.
  
Fixed issues with quests Defend The Temple of War, Hungry Devourer, Supplies For The Duke, Army Life, Duke Ambush, and To Kryta.
  
Fixed the glow color of several boss monsters in Crystal Desert and Perdition Rock to match their skills.
  
Improved AL on Elementalist Leggings crafted in Quarrel Falls from 30 to 39.
  
Renamed "Raw Cloth" to "Cloth."
  
Renamed "Enchanted Lodestones" found in post-searing Ascalon to "Scorched Lodestones."
  
Removed the ability to dye certain non-equippable items such as crafting materials.
  
Fixed skill Winter so that all elemental damage is converted to cold.
  
Fixed skill Feral Lunge duration of bleeding effect.
  
Fixed skill Spiteful Spirit so that it deals damage when the target uses a skill.
  
Fixed skill Fevered Dreams so that it does not affect non-foe targets in response to unsourced condition effects.
  
Fixed skill Essence Bond to eliminate the rare incorrect triggering on physical damage.
  
Fixed skill Life Bond so that it always deals the correct damage type.
  
Fixed skill descriptions for Healing Signet, Balthazar's Spirit, Putrid Explosion, Defensive Stance, Symbol of Wrath, and Desperation Blow, so that the descriptions more accurately match the actual effect of the skill.
  
Updated Alt keydown functionality to additionally display henchman names in town.
  
Added overhead chat bubbles for team chat (except in competitive missions, where there are no chat bubbles).
  
Updated auto-run functionality so that players will auto-run when clicking an NPC in the world but not when clicking an NPC in the party allies window.
  
Updated European and Korean translations.
  
Updated Korean character naming rules.
  
Updated art for Geomancer's armor. This is the first of several updates over the coming weeks that will provide unique art for each ascended armor set, such as Enchanter's, Tormentor's, Necrotic, Aeromancer's, Saintly, Gladiator's, and Druid's armor sets.
  
Changed the "Delete Character" dialog to allow the deletion of old characters whose names do not conform to current naming rules. A previous bug prevented the deletion of characters whose names were created under old naming rules and no longer conformed to current naming rules.
  
Fixed a bug preventing alternate characters from logging on when one character on the account was blocked.
  
Fixed Lightning Drakes' air magic ability.
  
Fixed miscellaneous rare crash bugs. 

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