https://docs.google.com/document/d/1JSC ... Gvrnl0/pub
FINAL FANTASY XIV: Heavensward
FINAL FANTASY XIV: Heavensward
Some information is taken from Fan Translations.
Release: 23rd June
Early Access: 19th June
Platforms: PlayStation 3, PlayStation 4, Windows, Mac
2-Week Unlock: 7th July
4-Week Unlock: 21st July
Benchmark
Available Now:
http://eu.finalfantasyxiv.com/benchmark/en/index.html
Main Story Quests
Focuses around the Dragonsong War story.
1,000 Year conflict between Ishgard and Dravania.
The Wyrmking versus Thordan and His 12 Knights
Tiamat is one of the Dragons you will fight
Omega Weapon part of MSQ
Approximately 50 hours in length, around the same as A Realm Reborn.
Requires completion of the entire Main Story Quest until “Before the Dawn” (Patch 2.55, final MSQ)
At least 1 class at Level 50 with an Item Level of 90 to challenge “The Steps of Faith” trial.
Main Story Quests will be updated in a similar pattern to A Realm Reborn, with new story quests in every major patch starting from 3.1
Level 60
Increased Level Cap for all Disciples of War, the Land, and the Hand.
No ‘Limit Break’ quests like Final Fantasy XI.
Everyone will get new quests and abilities from Level 50 to 60.
New Actions for DoW & DoM only available via Job Quests, not levelling.
Item Level 130 gear will last until about Level 55.
Ravana Story Mode Level Syncs to Level 54:
BLM 7168 HP, 5746 MP
WAR 11644 HP, 1444 MP
DRK 11459 HP, 3319 MP
WHM 7218 HP, 7099 MP
AST 7218 HP, 7099 MP
MNK 7826 HP, 1747 MP
NIN 7763 HP, 1944 MP
MAC 7726 HP, 3382 MP
Yoshida has played Black Mage on stream at Level 60:
BLM 9864 HP, 11346 MP
Possibly iLvl 170
Environments
New City State: Ishgard
No Housing available on release.
New Housing Wards for Limsa Lominsa, Gridania and Ul’dah will be added.
Airship Landing to connect Ul’dah, Limsa Lominsa and Gridania to Ishgard will be opened at a later date.
9 New Locations
Ishgard - Foundation
Ishgard - The Pillars
Coerthas Western Highlands
Dravanian Forelands
Dravanian Hinterlands
The Churning Mists
The Sea of Clouds
The Floating Continent
Apparently a zone, not an instance
One more, unknown zone (Coerthas East files seen on Sokens Twitter, Unconfirmed)
Designed for Flying Mounts
Zones have a shield when you reach max height, preventing you from going higher.
Certain landmarks from 1.0 will appear:
Falcon’s Nest
Camp Riversmeet
50% to 100% larger than A Realm Reborn maps.
Maps will have FATEs
Larger FATEs like Behemoth and Odin will also be implemented
Child Miqo’te will appear.
Flying Mounts
All mounts have increased movement speed
First flying mount will be obtained via MSQ.
Only useable in Heavensward maps.
Fly at 200% Speed
Walk at 90% Speed
Movement Speeds might be adjusted
‘Flying’ A Realm Reborn mounts won’t be able to fly at release, but will be updated at a later date.
Ahriman
Bomb Palanquin
Logistics System (ADS)
Primal Horses
Kirin
Goooobbbbueeeeeee?
Personal Chocobo will be able to fly after completing a quest.
Must attune to Wind Currents in a zone to use them in that zone.
Some can be found during questing, others can be found in the zone.
7 Flying Mounts Available
Personal Chocobo (including Legacy Chocobo)
Dragon #1 “New Dragon Mount” (MSQ Unlock)
Dragon #2 (Pink thing seen in Benchmark)
Black Chocobo (First Flying Mount, MSQ Unlock)
Single-Rider Airship (MSQ Unlock)
Griffin (Collector’s Edition)
Fat Chocobo
More Flying Mounts coming later
Two-rider flying chocobos
Vanu Vanu and Gnath Beast Tribe mounts will be flying
Au Ra :: Able to create in Benchmark
All Head pieces since 2.2 made with Au Ras horns in mind. Gear from before that will be made to fit Au Ra.
Astrologian
Healing Class
No Base Class
Starts at Level 30
Uses Cards
Royal Road
Return the card you draw and improve the next one you draw
Unnamed Ability
Set aside a card you draw for later use and draw another one
Shuffle
Return card and draw a new one.
10% Increased Attack Speed
25% when Royal Roaded
10% Increased Attack Damage
25% when Royal Roaded
20% TP Cost Reduction
Increased duration by 150% when Royal Roaded
20% MP Cost Reduction
Increased duration by 150% when Royal Roaded
20% Ability CD Reduction
10% but AOE when Royal Roaded
10% Increased Damage Taken
5% but AOE when Royal Roaded
Possible Mistranslation and supposed to be 10% Reduced Damage Taken
Earlier interviews used “Damage Reduction” as an example of an Astrologian card
Two Stances, Diurnal Sect and Nocturnal Sect
Diurnal Sect
Adds Regen to Heals
Nocturnal Sect
Adds Shields to Heals
Cross-class with CNJ and THM
Celestial Stasis for Limit Break Level 3
Visually similar to FINAL FANTASY Tactics but different combat effect.
Machinist
Ranged DPS Class
Guild located in Ishgard - Foundation
No Base Class
Starts at Level 30
Uses guns and turrets
Able to put attachments on guns to alter effects.
Attaching attachments is instant.
When an attachment is attached, firing can be charged to do more damage. Moving during charging will cancel the shot.
Various turrets available.
Offensive Turrets will be able to attack enemies
Single target Gatling Gun
AOE Based Lightning
Defensive Turrets will be able to buff party members
One will restore MP
One will restore TP
Ammunition is unlimited and not needed to purchase with gil.
Reload: Reload 5 stacks of the Ammunition buff
Quick Reload: Reloads 1 stack of Ammunition
Weapon Skills combos:
Using first part gives a 50% chance to buff the next part
Using Ammunition makes this 100%
Wildfire
Charges damage and attacks at once
Similar to Bard.
Cross-class with ARC and LNC
Based on Mustadio from FINAL FANTASY Tactics.
Dark Knight
Tank Class
No Base Class
Starts at Level 30
Uses 2-handed Greatswords
Uses Dark Magic
Dark Magic will consume MP
Will not consume any HP
Darkside: DPS Based Stance
Depletes MP
Unable to receive any MP restoration from party members
Weapon skills will restore MP
Grit: Tank Stance
Enmity buff
Living Dead
If Dark Knight goes to 1 HP he doesn’t die but receives Zombie status
Zombie status will be removed if healed to full health
Zombie status will kill the Dark Knight after 10s.
Combo One:
Damage Only -> MP Restore -> HP Restore
Gap Closer Ability
Cross-class with MRD and GLD
Based on Cecil from FINAL FANTASY IV
Original Jobs
New Artifact Gear available for all Jobs.
Job Quests will be available starting around Level 52.
New skills won’t be every 5 levels.
Paladin
Final Part of Riot Blade combo
DoT finisher from Savage Blade combo
Divine Veil:
When this is up, any cures received also gives a barrier to nearby party members
Unnamed Ability
Helps block enemy attacks to utilize shield swipe more effectively.
Adjustments to help boost defense for all party members.
Shield Oath given an Accuracy Buff
Warrior
Deliverance: New DPS Stance
Grants Abandon stacks
Will switch to Wrath stacks if you switch to Defiance and vice-versa
Weapon Skills and self-healing abilities can be used from Abandon Stacks
Raw Intuition
Guarantee parry when attacked from the front, but guaranteed critical hit if received from the flank.
Equilibrium
Heals 5000 HP.
Defiance given an Accuracy Buff
Dragoon
New Dragoon Limit Break seen in Benchmark
Blood of the Dragon
Allows use of a 4th part to the Full Thrust and Chaos Thrust combos.
Able to consume Blood of the Dragon for a strong attack.
Adjustment to animation locks for Jumps.
Monk
Chakra
Gain up to 5 stacks
At 5 stacks, you can use a high-damaging skill
Alternatively you can use Chakra to restore TP
Ability that allows you to change form
Tornado Kick
Consumes Greased Lightning for High Damage
Elixir Drive
New AOE
Ninja
Weapon skills that extend Hutons duration
Positional added to several skills
Ability to adjust another party members enmity (For Tanks)
Bard
Limit Break changed from Healing to DPS.
The Wanderer’s Minuet - New Song
Gives Bard Casting times in exchange for more damage.
Disables Autoattacks
Does not consume MP
Increases potency values by 25%
Side Winder
Increases the potency of DoTs
Black Mage
Ley Lines
15% Haste, places a circle on the ground, if you move out of the circle, it disappears.
Sharpcast
100% Proc on your next cast
Enochian
Grants the ability to cast Fire 4 and Blizzard 4. F4 and B4 do not extend Astral Fire or Umbral Ice, but Blizzard 4 will extend Enochian but it will be 5s shorter than the last extension.
Fire 4, Blizzard 4
Do not extend Astral Fire and Umbral Ice durations
Can only be cast under the Enochian buff
Sharpcast and Leylines available in Ravana Story Mode (Level 54 Sync)
Summoner
Tri-disaster Renamed to Tri-bind
New Tri-disaster
Applies Bio, Bio II and Miasma for 1 Aetherflow
Dreadwyrm Trance
Summons Power of Bahamut
Gain stacks of Bahamut Aether
Can be used for Actions (Akh Morn)
AOE
Will receive a “Pet Glamour” system in the future to implement different egis rather than having separate egis with separate abilities.
Scholar
Indomitability
New AOE Heal
Deployment Tactics
Gives Adloquium and Eye for an Eye to party members near the person they are casted on.
Emergency Tactics
Changes Adloquium from a shield to a pure heal
Dissipation
Consumes Eos or Selene for extra magic power
White Mage
Asylum
AoE Healing Regen Field
Assize
AoE that does Healing and Damage at the same time
Tetragrammaton
Instant Heal for 50% of targets health
Stone III, Aero III
Battle System General
Item Level variety will be larger than ARR.
New “Darklight” tier gear Item Level 170
Spell and Skill Speed will be adjusted. Possibly affect Damage over Time effects damage.
Zodiac Weapon Saga will continue in 3.1.
Dark Knight, Astrologian, and Machnist will not get Level 50 Relic weapons.
Similar mindset to Relic Weapon questline in ARR.
Level 50 Zodiac Weapon Saga will be eased at 3.0
New Elite Marks
Higher than current S Ranks
New Looting systems available
Pre-made parties only
Lootmaster
Party Leaders distributes drops.
Auction
Players can bid on drops with gil.
All Greed
Players are unable to roll Need on drops.
New Duty Roulette.
Able to challenge content with less than recommended player count.
Able to Item Level sync to low Item Levels if you wish for a challenge.
Required for Time Attack challenges that will be implemented.
New Gear based on Yoshitaka Amano art style.
Each class will have unique Level 3 Limit Break animations
Allagan Tomestones will continue.
Allagan Tomestones of Law (No cap)
Allagan Tomestones of Esoterics (Weekly cap)
Only available 4 weeks after release.
Various Adjustments to Tank Abilities up to Level 50.
Accuracy buff to Shield Oath and Defiance
Protect trait merged into main Protect ability.
Dungeons: Trailer
8 dungeons in Heavensward (3-8 have no names yet)
Dusk Vigil - Picture - Griffin
Library of Illusions - Picture - Book Face
Level 56
Demon Book has a One-Hit KO Mechanic
3: Anor Londo - Picture
4: Twisters Island - Picture - Twister Dragon
5: Purple* - Picture
6: More Dhona - Picture - Another Dragon
7: The Final Final Coil of Bahamut** - Picture - Robo Griffin
8: The Final Final Final Coil of Bahamut*** - Picture
*Appears to be the same place as the end of the Benchmark
**Probably nothing to do with Bahamut and is just locations we will be visiting that was built by the Allagans. Though they did say we will learn more about Bahamut… Who knows!
***As above, but this also appears to be the place where we saw the Warring Triad from FF6 in the Tour of Heavensward video. Also appears to be a separate location. Otherwise that “Coil” dungeon is incredibly large in scale.
Alexander
Raid replacing The Binding Coil of Bahamut.
Completing The Final Coil of Bahamut not required to attempt Alexander.
Normal and Savage Modes available.
4 Bosses
Normal mode the equivalent of a Story mode, easier than current Coils, beatable in a day or two.
Opens 2 weeks after release.
1-item weekly lockout similar to LotA/ST/WoD were.
Savage mode harder than the Coils of Bahamut, as hard as “Final Coil of Bahamut Savage”.
Opens 2 weeks after Normal Mode opens.
Tokens similar to Primals but not exactly the same.
Alexander gear from Story and Savage look the same except Savage mode gear can be dyed
Giant Primal summoned by Goblins fought by going inside Alexander and fighting part-by-part.
Primals
Normal and Hard Modes Available
Bismarck
Primal of the Vanu Vanus
Airship Battle
May be able to fall off like in Titan.
Ravana
Primal of the Gnaths
Story mode at Level 53
Primals will drop tokens
After obtaining enough tokens, you can trade it for a piece of gear
Beast Tribes
Dailies will be added after release.
Mount from ranking up with Beast Tribes will be flying mounts.
Vanu Vanus
Gnaths
Disciples of the Land and Hand
Will receive new actions from Levelling up.
Fisher might have an ability that consumes GP
New Treasure Hunts and Gathering nodes in new maps.
Scrips - Allagan Tomestones system for Crafters and Gatherers.
Red Scrips of Gathering/Crafting (No cap)
Blue Scrips of Gathering/Crafting (Weekly cap)
Favor available for Gatherers at Level 55,
Hidden Gathering Spots found via Divine Favors.
Buffs Granted by Favors unlock different nodes.
Favors obtained by trading Scrips.
Regional Folklore for Gatherers
High Level Gathering Items
Comparable to the Crafters Master Books from A Realm Reborn.
Specialist available for Crafters at Level 55,
Limited to 3 Jobs,
Will be able to change using Scrips.
Gives you access to an extra ability.
Rowena “Fetch Quest” available from Level 55
Used to obtain Scrips
Materia Melded gear will be on par with gear obtained from Scrips.
Free Company
Airship workshop “not so expensive”
Airship Crafting
Expanded every major patch.
Able to send Airships on Voyages to search for rare items
Able to create up to 4 Airships on release, more will be available later.
Airships require 4 parts.
Able to board and ride Free Company Airships after 3.1
People without a Free Company will be able to board Airships as a guest or mercenary.
House Crafting
Craft new housing fixtures.
Player versus Player
New Frontlines map
Opens 4 weeks after release.
New Ruleset
New PvP Gear
Higher PvP Rank
New Wolves’ Den map
8 versus 8
General
Grade 5 Materia’s available, possibly won’t make it in 3.0.
Retainers can be trained to Level 60
New Ventures available
Maximum amount available increased.
Update to Challenge Log.
At least 20 New Triple Triad cards.
Chocobo Companion Max Rank being increased.
DirectX11 Available on release.
Available in Benchmark
Free Upgrade
Separate to current PC Client.
No Plans for DirectX 12
Adjustments to UI
Some will be changed after release.
TP Display coming after release.
No Housing Available in Ishgard at release.
Pre-order bonuses (Your EA/Pre-order can now be redeemed on MogStation)
Baron Circlet
Baron Earrings
Chocobo Chick Courier minion
Collector’s Edition bonuses
Phial of Fantasia
Griffin Mount
Baron Helmet
Wind-up Kain
Mac Version ported with the help of TransGaming Inc (Metal Gear Rising, EVE Online, XCOM Declassified)
New Gold Saucer mini-game in 3.1.
European Datacenter
Data Center under construction
Currently purchasing server equipment
Aiming to start operation in 2015
Practice Mode for Raids planned, not in 3.0.
Zoning Lines made brighter
Can adjust own characters lighting
“Missing” A Realm Reborn Content
Free Company Primal Summoning still coming - but is it at the back of the list of planned content.
Add-ons on Back Burner
Development will continue once Heavensward is released and settled down.
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